DATA AND ASSETS INTEGRATION
3D EDITOR TOOL
GIS TOOLS
vieWTerra Evolution File and Data Stream Import
Thanks to the vieWTerra Evolution File Import possibilities, users can integrate more accurate data in GeoTIFF and DTED format, as well as shapefiles, 3D objects, KML/KMZ files, csv files via a simple drag and drop of files.
The vieWTerra Evolution File Import allows off-line integration of Imagery DEM and Land Cover datasets for the secured and easy generation of accurate 3D scenes in a very short time and this at any location on the Globe. It also allows creation of scenes on a global scale, whether for a common visualization of scenes & scenarios staged at different locations on Earth or covering the entire surface of the Earth, and beyond (e.g. Land-Air-Sea-Space applications).
The vieWTerra Evolution Data Stream Import allows the reading of WMS or WMTS data streams served by public or privately-held servers just by entering a valid data stream URL (e.g. Imagery or cartography, such as land registry or street information layers, as served by the Open Geospatial Consortium). The chosen data stream is displayed as a layer on the Globe. Switching between data streams with a simple mouse click or multiple overlay with transparency is offered for a more convenient and comprehensive analysis of the same situation.
Users can therefore choose both methods to obtain 3D scenes built from real-world geospatial data in a couple of minutes only, depending on the size of area and accuracy of the imported data. They can compare results and mix both approaches depending on the degree of realism and high-fidelity chosen or the type of geospatial analysis to be conducted, both types of visualization supporting the additional display of further information through e.g. targeting functions.
Furthermore, vieWTerra Evolution supports the additional display of further information in order to build one's own custom GIS, at any location on the Globe. Querrying terrain and objects is already possible using the Target function (display of entered metadata attached to terrain and objects), and the creation custom site visits is made possible through the integration and sharing, between multiple users, of all kinds of user-supplied geotagged information (PDF documents, graphs, photos, videos, audio recordings grouped under csv files). These are displayed under actionable windows opening from user's positioned information stacks or pins, in order to document a site and conduct virtual site visits, which can be followed through the definition of camera-controlled paths.
• Import of Digital Elevation Models (GeoTIFF and DTED format)
• Import of raster images (GeoTIFF)
• Import of vector format (shapefiles)
• No limit to the scale of areas and projects treated
• Multi-resolution import, fast level of detail calculations
• Highly efficient data compression
• Generation of areas in 3D in a very short time:
e.g. 150000 km2 at a 90m resolution for the DEM and 30m for the Imagery in less than 1 min
• Immediate visualization of result into the 3D Viewer
• Data management in various layers
• Additional WMS-WMTS data streams support
• Import & auto-extrusion of 3D buildings/cities (shapefiles)
• Import of standard 3D objects format
(3DS, DAE, OBJ, DXF, LWO, KML, KMZ…)
• Creation of one's own custom GIS:
import and display of user-supplied geotagged information actionable from information stacks/pins, or entered into the system (metadata)
vieWTerra Evolution Editor Tool
Thanks to the dynamic controls and the user-friendly Editor Tool embedded into the vieWTerra Viewer (accessible though the Edit Window), various scenarios can be quickly implemented, dynamically changed and recorded.
Users can create their own scenes in a particularly intuitive manner, in real-time and directly into the 3D Window, for an immediate appraisal of the scenes created and great ease of construction. Without resorting to any programming skills, they can choose among the 500+ 3D models offered by the vieWTerra Evolution Bank of Objects (ready-to-use ground vegetation, soil types, trees, 3D objects) coming along the Editor Tool to rapidly customize scenes through drag and drop, painting, and other automatic functions, so as to instantly change the type of ground, plant or remove vegetation, add rivers and lakes, build roads, railways, whole cities, etc, and this under any time of day/year and under any type of weather conditions. Each new 3D model placed in the scene is automatically affected by its dynamic environment (e.g. it will cast a shadow according to the time of day or be covered with snow under snowy conditions).
Users may also import their own 3D objects in any format with their own objects textures in .TGA, .jpeg, .png or.bmp format via a scripting function directly in the runtime or via the vieWTerra Evolution SDK/Library. These objects can easily be turned into user-controllable entities by the Entity Tool. Of course, depending on the user's choice to use realistic objects or not, the scenes rendered will possess the "look and feel" of real-world environments or may be totally imaginary. The vieWTerra Evolution Bank of Objects includes dozens of 3D static or partly animated realistic items such as various tree species, roads, houses, buildings, bridges, road signs, traffic lights, windmills, power lines, etc. The degree of realism can be pushed higher by placing the right type of buildings/objects at their real-world location, visible from the Imagery, depending on the accuracy of the area chosen, or by generating series or patches of objects according to shapefiles information in input.
Main features:
• Easy positioning of objects (place, rotate, scale, etc) and editing of terrains in real-time, directly into the 3D Window; instant visualization of changes
• Expandable Bank of Objects and ground types
• Complex 3D scenes creation with dynamic shadows and weather automatically impacting terrain and objects
• Rapid scenario creation through various controls and introduction of user-controllable entities/FXs
• Integrated easy-to-use painting and drawing functions to create custom ground cover (forests, fields, water, sand, pebbles, etc…), Vertex and Texture Editor Tools to erect new 3D buildings (with the possibility of customizing each façade), create holes (which can be filled with a predefined model for e.g. bridge creation) and excavations (showing the ground below the surface);
Correction of river courses (by painting water only in river beds according to elevation); automatic removal of vegetation on created roads
• Rapid auto-extrusion of entire cities based on footprint data
(e.g. generation of 1 million+ buildings over New York city in less than 1 minute)
• Automatic adaptation of buildings/objects to uneven ground; automatic snapping to objects and attaching objects to one another (road portions, railways, power lines, fences, walls, ski-lifts, pipes...)
• Easy duplicating/instancing of objects on a large area or along a linear feature at a chosen density, based on shapefile data
• Most 3D objects formats import supported via the Entity Tool or the SDK/Library : 3ds, .dae, .blend, .obj, .dxf, .md5mesh, .dxf, .irrmesh, .mesh.xml, .ms3d, .lwo, .lws
• 2D/3D objects and entities editing; display of metadata; easy transformation into user-controllable entities
• Easy saving of scene modifications
• Generation of digital videos and screenshots
vieWTerra Evolution GIS Tools
The vieWTerra Evolution Viewer comes with a set of sophisticated and user-friendly GIS measuring tools, including:
• 2D Measuring Tool: measures the distance between 2 or more points
• 3D Measuring Tool: measures the distance between 2 or more points while taking the elevation into consideration
• Surface Measuring Tool: determines the surface of any area, including whole countries or continents
• Height Measuring Tool: measures the height of any object or geographical feature
• Profile Tool: measures the (Elevation) profile for a line drawn between 2 or more points. Results are shown as a 2D graph with detailed information. Also takes into account objects detected along the profile as an option. Visualization of the same targeted point-associated information into the 2D and the 3D Window.
• Horizon Tool: measures the horizon, 360 degrees around a chosen point. Results are shown as a graph with detailed information and extra visualization capabilities showing 2D display of ridgelines, viewsheds, elevations (attributing a colour ramp to different altitudes) , objects detection etc. . Visualization of the same targeted point-associated information into the 2D and the 3D Window.
• 3D Lines Tool: allows drawing of 3D lines anywhere on the surface including water, 3D Objects, footprints, dynamic entities, Terrain Objects, etc. These 3D lines' properties can be customized. They can be exported as a shapefile and re-imported afterwards.